A downloadable game for Windows

A crazy short (~3 min.) walking 'experience' inspired by a late night walk from last weekend, mixed with another one from Amsterdam. Took way longer to create than I expected (like, two days?). This isn't polished, it doesn't have an ending - feel free to quit when you so desire.

WASD to move, esc to free the cursor from its windowy prison.

Code on https://github.com/TidB/seaside

StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMotion Blurred
TagsExperimental, Singleplayer, Walking simulator

Download

Download
seaside.zip 25 MB

Install instructions

Unpack and run the EXE. Tested on Windows only.

Comments

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"That's the limitless future for computer games. We haven't yet surpassed... fighting and killing games. Not because we haven't fully understood computers. But because we haven't fully understood ourselves: human beings. Our future collaboration can be based on these objectives. This is the way forward. These are uncharted waters, so I understand your hesitations. But this cutting-edge approach puts us well ahead of any future competition. So there are ample grounds for optimism."   - Yi Yi (2000) dir. Edward Yang

Here we have yet another experimental piece made  by TidB, this one focusing on traversal aspect of human life. We seem to be walking through packed restaurant (or bar, the details are kept vague) restaurant/bar blending with an empty sidewalk light up by cold and dim white streetlights. In dinery loud discoteque-like music is playing that fades away when we walk into sidewalk. Great representation of usual life, we see bustling life inside but we can't interact with it, we're left to walk on dark lonely sidewalk of life. I hope to see more of TidB's endeavours in future.

Aww thanks, you’re too nice 🥺 And thanks for the quote, it’s very good (and also true kino!)

I liked the lightbars floating near walls in the latter part of the level. In the same part, near the left wall, there is a gap into a void, but you can't fall into it. The idea of walking over a river, and then seeing the area where you started, full of light and life was cool. The cylinder people, fading and appearing, represented a busy crowd.

Works on WINE btw.

Oh hi again, thanks for playing! I’m a big fan of fluorescent lamps so I had to put them in. Yeah the gaps are just me giving up on having clean geometry, I originally thought I’d be done in a day… Super glad to hear that the main idea of looking back at this area full of life from afar worked well though, I hope to use it in a proper game at some point!