I found the dialogue a little hard to understand. The system which prevented you from choosing the most polite option sometimes spat out a flat "you can't do that" without explanation. The main idea was interesting. The atmosphere was rather enjoyable. Thank you for making the game.
Thanks so much for playing!! I can see why the options being locked can be confusing, it’s unintuitive (you can’t choose if your productivity would sink below 0; or if your previous interviews left you under 40 productivity, then it locks for the next few choices). The whole dialogue options thing was really just a desperate attempt at getting at least some sort of interactivity until the game jam deadline.
Very glad you liked it though, hopefully I’ll be able to improve on most things in the next game(s) ❤🙏
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I found the dialogue a little hard to understand. The system which prevented you from choosing the most polite option sometimes spat out a flat "you can't do that" without explanation. The main idea was interesting. The atmosphere was rather enjoyable. Thank you for making the game.
Thanks so much for playing!! I can see why the options being locked can be confusing, it’s unintuitive (you can’t choose if your productivity would sink below 0; or if your previous interviews left you under 40 productivity, then it locks for the next few choices). The whole dialogue options thing was really just a desperate attempt at getting at least some sort of interactivity until the game jam deadline.
Very glad you liked it though, hopefully I’ll be able to improve on most things in the next game(s) ❤🙏